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CGMA – Weapons and Props for Games: Learn from the Industry's Top Professionals



25 Afghanistan City Buildings Props for Games 3D model -models/exterior/house/25-afghanistan-city-buildings-props-for-gamesOur high-quality Afghan City Environment collection features 25 top quality models for your gameing experience. - You get 7 unique high-quality buildings plus 18 props to make the city alive. - Every buiding has lots of decals and vertex painting for realistic ambient occlusion. - All billboards are original extracted from photo references. - Polycount is well optimized for real-time simulation or game useage.


The environment artists role is that of world builder. The mission is nothing less than to craft the spaces that will create a sense of immersion, help tell a story, and work hand-in-glove with level design and gameplay. Environment artists work at the vanguard of game development, typically collaborating closely with level designers to visualize, build, and refine the 3D content that helps define aesthetic as well as gameplay flow. In addition to providing students with an inroad to the games industry, CGMAs 3D Environment Arts Program also acts as an ideal primer for artists looking at more specialized hard surface modeling or digital matte painter roles in the film and animation industries.Should anyone have any questions or concerns about registration or employer-sponsored education (including how to get a portfolio review for course placement purposes), get connected with Admissions by phone at 1-800-959-0316 or email registration@cgmasteracademy.com. Also, for the very first time, CGMA students are now able to take advantage of 1 YEAR EXTENDED ACCESS to content. Bear in mind this new feature is not available retroactively.




CGMA – Weapons and Props for Games




This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and renderingall to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley.)


In this course you will create finished key environment assets and props that will work together in a stylized game environment. We will look at various stylistic approaches to games. Lectures and assignments will explore different styles for hand-painting textures, blocking out your scene, modeling your stylized assets, and creating final stylized textures for your assets. The goal is to create a fully-rendered collection of assets that you can include in your portfolio. Software used in this course includes: Maya, Photoshop, ZBrush, 3D Coat, Marmoset, and UDK 4. *Note: Must submit portfolio that includes some digital paintings, textures, & UV maps. 2ff7e9595c


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