While hardly a household name (not that you'd find a household to admit to it), this is not the first time we've seen Lula strut her stuff. The buxom blonde has starred in several other cross-genre games over the years, but here at last she has arrived in a 3D adventure, and very 3D at that. This time around, Lula is an erotic film producer whose latest movie is abruptly halted by the disappearance of her star triplets. With a little investigating around her lavish Beverly Hills mansion, it soon becomes clear that the girls have been kidnapped, and it's up to Lula to hop into her hot girlie '57 Chevy to track them down. From these simple beginnings, the story broadens into a cross-country treasure hunt that will lead players to diverse locations like Mt. Rushmore, a wild western movie-prop town, and the seedy backstreets of San Francisco.
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I'd crack wise here about the latex-thin plot staying true to the celluloid heritage of porn, and that's not untrue, but Lula 3D actually has a decent premise that stands up to comparison with many other adventures. I'm not sure whether that says more about this game or adventures in general, but there you have it. Where it all unravels here is in the quality of the writing itself, which ranges from mildly cringeworthy to laughably abysmal to flat out broken. Or should I say "gebrochen", as one of the key culprits here is the atrocious (and at times even unfinished) translation of the game from its original German.
Speaking of killing, the gameplay further misses the mark when it takes aim (in this case literally) at some incredibly contrived arcade action. In two separate mini-games, players will engage in either some long distance target practice or shootouts with cops and criminals. Like most simplistic action sequences in adventures, the trick here is not to shoot first and ask questions later, but to identify patterns and then overcome by repetition. That said, the shootout segments in particular will present a problem for those who struggle with dexterity challenges, because you'll have to deal not only with opponents firing back, but a drifting crosshair that simulates an unsteady hand. Worse still, your vision becomes more and more blurred each time you're hit, which is a silly and pointless nod to "realism". Experienced action gamers should have no great difficulty, as I finished even the hardest of these in only two tries, but if Wak-a-Rat is enough to get your blood pressure up, expect to require some CPR before you're finished here. There are only two instances of each mini-game throughout Lula, but the endgame consists of five consecutive shootouts of increasing difficulty. Fortunately, the game auto-saves between each one, and by then you should be fairly comfortable with the activity, but it still seems an inappropriate and unnecessarily grueling finale. Depending on your proficiency at such tasks, at best it will feel repetitious and tiresome; at worst it will be a punishing frustration.
As with most direct-controlled games, there is no cursor or default onscreen interface in Lula 3D. Interactive objects are identified with a text label when you maneuver Lula close enough. This largely works fine, although some hotspots require finicky positioning. Actions are initiated with the mouse, but Lula will never do anything automatically, even when there's only one option. Instead, an action menu comes up with available options, very similar to a dialogue tree. It's simple enough to use, but it ends up feeling needlessly cumbersome since you have to manually select "end" for every interaction, and most objects have only one or two options anyway. Even the inventory is clunky, because in order to de-select an active item, you'll have to open the inventory again just to put the object back manually. These sound like a minor inconveniences, but the frustration adds up over time, and it's just another example of how poorly the game is designed in even the most fundamental aspects. A better game would have survived such things, but a better game probably wouldn't have such problems in the first place.
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Para Instalar se descargan las 2 partes del archivo .rar una vez descargadas (todos los archivos tienen que estar en la misma carpeta) los descomprimen (la contraseña es: www.blizzboygames.net sin las comillas) y les quedara 1 archivo ISO. Montan el ISO usando el UltraISO o el Daemon Tools, ejecutan el autorun o instalan desde el archivo Setup.exe. Una vez instalado entran al ISO, luego a la carpeta llamada DEViANCE copian todo el contenido y lo pegan en la carpeta de instalación del juego y reemplazan. NOTA: Para pasar el juego al español entrar al ISO luego a la carpeta Crack Copiar el archivo Parche Espanol.rar a la carpeta C:\Program Files (x86)\Lula 3D luego descomprimirlo en esa carpeta y Reemplazar todo.
Erotic Retro Games Maria's Christmas Box (starring Maria Whittaker's double D's) For those growing up in the UK during the 80s, you've must have had some wild dreams about the sexy pin-up model Maria Whittaker. How did she became famous? By stripping nude inside her own video games. Let's check out Maria's Christmas Box, and more of her adult video game titles. Read Article 3809 2ff7e9595c
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